By Dominic Gélineau Peter Backx
«A photograph is worthy 1000 phrases» hasn't ever been truer than whilst representing huge units of knowledge. Bar charts, warmth maps, cartograms, and plenty of extra became very important instruments in purposes and shows to fast supply perception into advanced issues.
The «ActionScript Graphing Cookbook» indicates you the way so as to add your individual charts to any ActionScript software. The recipes provide step by step directions on tips to strategy the enter info, how one can create quite a few kinds of charts and the way to cause them to interactive for much more person engagement.
Starting with easy ActionScript wisdom, you'll the right way to increase many differing types of charts.First methods to import your information, from Excel, internet providers and extra. subsequent strategy the knowledge and make it prepared for graphical exhibit. choose one of many many graph ideas to be had because the publication publications you thru ActionScript’s drawing capabilities. And while you’re prepared for it, department out into 3D display.
What you are going to study from this ebook :
• Import info from a variety of sources
• set up many of the visible components of a graph
• Draw many varieties of charts, comparable to bar, line and pie charts, meters and plenty of more
• Make graphs interactive with hover and zoom effects
• paintings with geographical info and maps
• Animate graphs with actual time data
• convey and engage with community displays
• become aware of 3 dimensional drawing and graphing
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Extra info for ActionScript Graphing Cookbook
Also make sure to copy the updated Graph class from the provided source package. It has enhanced and more flexible axes methods (if you implemented any of the items mentioned in the There's more... section of the Adding labels and axes recipe in this chapter, you may have already created a very similar one). drawVerticalAxis(0, 0, MAX_Y, TICK, ["0", MAX_Y/2, MAX_Y]); } } } If you run this program, you should see both axes run from the bottom-left corner and there should be two labels on the horizontal axis and three on the vertical axis.
There are many types of graphs, but all of them are based on data. Chapter 3, Creating Bar Charts, gives us all the tools to create multiple bar charts. Be it vertical, horizontal, comparison, or histograms, this chapter will provide solid bases to improve those charts even more. Chapter 4, Drawing Different Types of Graphs, will go through an array of different charts, each presented in different recipes, some common such as the Venn diagram, some less common such as the Treemap. Chapter 5, Adding Interaction, covers how you can give the user various options to interact with the graph.
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ActionScript Graphing Cookbook by Dominic Gélineau Peter Backx